

There are some noticeable pauses between scenes, tipping off that the game is queuing up something important, and weird endings to dialogue choices made out-of-order.
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The art is more of a mainstream animated series look. Guardians of the Galaxy is crisply illustrated, though not in the stylishly inked comic book style of The Walking Dead or The Wolf Among Us, nor the signature looks of Minecraft or Borderlands. Yet as Guardians of the Galaxy's branching paths gave me direction over the story, the dialogue options in these scenes gave me ownership of it. Both proceed rather linearly, with only one choice that isn't really connected to anything. In between is a striking opportunity for empathy with the game's first big adversary. There are two very touching flashbacks involving Star-Lord and his mom that anchor Telltale's take on the group to its overall lore. The game's most emotionally pivotal scenes connected with me, though. There were two sequences where I got to the point a little too quickly, so someone playing this chapter needs to do so more as a director than as a gamer trying to 100 percent everything. There's always a risk that, in a scene, you get to the critical dialogue or discovery before hearing all of the other conversation options, or seeing everything in the setting, making all the leftover stuff difficult to introduce, or even irrelevant. Guardians of the Galaxy's weaknesses are rather common to Telltale's games, but they don't injure the overall story. That, more than investigation puzzles or quick-time events, is what validates this type of a video game. But in context, at the time, I genuinely couldn't be sure. Looking back, I'm pretty sure there isn't some dramatically divergent path from the outcome I reached. Just put him out when he catches on fire. She was reeled back in by choosing her for the major mission (where her performance, I thought, was a lot stronger than Drax's would have been). That alienated Gamora, who likewise needs emotional support, but also has to be told to stop whining.
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I tried to patch things up with Rocket by endorsing one of his typically tasteless ideas, in the chapter's major choice. As big and mighty as Drax is, physically, he is earnest and emotionally delicate, and I don't want someone so destructive to check out in a key situation. I put things in a bad spot when I shit-talked Rocket for shit-talking Drax. It's not like everyone started out pissed at one another, with all the expository dialogue that would require.

The grudges largely developed through my dialogue choices after the first action sequence.

There are two big fights in Guardians of the Galaxy's first chapter, but its real conflict is spoiler-proof: The team is, big surprise, at each other's throats. Guardians of the Galaxy: The Telltale Series’ first chapter is perfectly that. The developer’s narrative catalog, spanning The Walking Dead, Batman and Borderlands, is best when I feel myself leaning into it, like reading a good paperback, or a captivating comic book - but when the story starts to slip in a direction I don't like, I get to put a thumb on the scale to bring it all back. Telltale put me among a gang of misfits who really need each other, and threatened just enough to break that all up that it influenced my decisions. Having started as a genuine grassroots indie company with no external investment, Top Hat Studios now provides a holistic suite of publishing, business development, and porting expertise to indie developers and solo devs.Yet as all this was going on, Guardians of the Galaxy radiated a good-times vibe worth preserving. Top Hat Studios are the video game industry’s leading Kickstarter success consultants, having designed and supported campaigns for successes such as Ova Magica, Steamdolls: Order of Chaos, and Cloudscape. Top Hat Studios is a niche New York-based boutique publisher whose titles range from the colorful and quirky, action-packed and neon-drenched, to the outright bizarre, and soothing simulators. True to their word, they have gathered several of these ancient folktales and brought them to life in their first title together: Guardian of Lore. The studio was founded in 2017 with one objective in mind: to bring Latin-American mythology to the world while providing game experiences that everyone will remember and enjoy. Round 2 Games is a team of multi-skilled indie game developers based in Quito, Ecuador. Guardian of Lore on Nintendo Switch: US Store and European Store You can contact us at - we are happy to field interviews, feature requests, etc.
